1.Protective Spirit
For 5-23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.
2. Healing Breeze
For 10 seconds, target ally gains +3-9 Health regeneration.
3. Spiteful Spirit(elite)
For 8-20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5-35 shadow damage to that foe and all adjacent allies of that foe.
4. Awaken the Blood
For 20-44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount
5.Watchful Spirit
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30-180 points when Watchful Spirit ends
6.Mending
While you maintain this Enchantment, target ally gains +1-4 Health regeneration
7. Balthazar's Spirit
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
8.Essence Bond
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Attributes
Curses 16
Healing prayers 9
Protection prayers 9
Soul reaping 6
This Build is Execellant for Farming a Variety of Areas, Including but not limited to. Trolls outside of Droknars Forge, Hydra's in Hard Mode out of Augury. That is where i have really tested it and found it to work wonderfully.
If Farming Trolls out of Droknar's Forge. I would Swap Insidious Parasite, With Awaken The Blood. Due to the Frequent Over Aggroing, of the Large Groups of Trolls.
Equipment: Essential: 5 Superior Runes, each bringing your Health down 75 Points A -50 Hp Grim Cesta, Found in the Cities of Ascalon mission That is all that is essentially required for this build, but i recamend also having a Totem Axe, and a Kepkhet's Refuge. Both Because of there +20% Enchantment increase, and +5 Enegry
Counters: As with any 55 build any type of Enchantment Removal is Deathly, so avoid those mesmers.
Example Use:
Hydra Farming on Hard Mode
Walk out of Augury Rock. As soon as your out, Cast Essence Bond, Balthazar's Spirit, and Mending. Proceed toward Hydras, before aggro'ing said hydra's, Cast Protective Spirit. Proceed to Aggro a few Hydra's. Watch out for over aggro. You should have enough time on Protective Spirit to grab a few of them and get the first round of Meteor out of the way, and not take get to low on Health. As soon as you can, cast Protective Spirit again, followed by Healing Breeze. Watch The Battle Start to unfold, and keep Protective Spirit up as well as Healing Breeze. Cast Watchful Spirit. This Step is not so Important, but i like to have it up because if i start taking more damage then my 10 pips of health regeneration can heal, it can be dismissed for a quick heal of 40 Hit Points, with Divine Favor of Zero, and it adds a couple of Pip's of Healing in the start of battle. After the Battle has leveled out and you know your going to survive it. Cast Awaken The Blood. Now this is not important, but it speeds up the process very quickly, if you get it off, immediately cast Spiteful Spirit. You should be doing approximately 41 damage each attack or spell to all enemy's around you. If not damaging all try to back up and get them closer together. With Awaken the blood active when you cast Spiteful Spirit. There is no need to recast Spiteful Spirt unless 1 runs away from AoE Damage. Not Likely but possible. They Should be Dead Before Spiteful Spirit .
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